Date | 21 May 2025, 6:30pm–7:30pm |
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Cost | $15 (general admission), $12 (paid members and concession admission), $10 (First Nations admission) |
Bookings | Bookings required |
Location | Conversation Quarter State Library Victoria |
What if everything you interacted with online was designed to keep you logged in?
At its best, digital design enhances our experiences, creating personal, immersive and gratifying interactions. At its worst, it exploits our habits, our psychology and even our trust.
Urgent limited-time offers. Constant notifications. Daily rewards that keep you coming back for more. Where does engagement end and exploitation begin?
Join us as we pull back the curtain on the hidden influences at work in game, web and graphic design this Melbourne Design Week.
Together, with a panel of experts in digital ethics, psychology and game design, explore the responsibilities designers have in shaping our online experiences. Panellists include:
- Deb Polson, Director of RMIT research centre, CODE (Centre of Digital Ecosystems)
- Dr Jeannie Paterson, leading voice in consumer protection, digital law and AI ethics
- Dr Andrew Perfors, Director of the Complex Human Data Hub at the University of Melbourne School of Psychological Sciences
- Darcy Smith from Studio Folly, an independent Melbourne-based game design and development studio
Book your tickets now.
Plus, book an add-on ticket to a free pre-event curator tour of the Library's newest exhibition, Make Believe: Encounters with Misinformation.
Presented as part of the Melbourne Design Week 2025 Program.
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Please note
The views expressed by the presenting artist are their own and do not necessarily reflect those of the Library. The Library is dedicated to fostering open dialogue and creativity, supporting artistic expression and the exchange of diverse perspectives.
