State Library of Victoria > Programs > New Media > Artist in residence - Tim Devine

ElicitSHOW

February 27th, 2007

The ElicitSHOW is concerned not only with the expressive and communicative possibilities of new technology but also with the social, cultural and ethical consequences of living within an increasingly technologically mediated society. Tim Devine is currently Artist in Residence at the State Library of Victoria. The ElictSHOW is and exhibition of his work from for the past year. In 2004 he studied and taught Interaction design in Austria whist working on a research proposal for Siemens mobile. In 2007 he is off London to the Royal College of Art to study for his MA of Design Interactions. Below is a selection of links to works from the ElicitSHOW.

ElicitSHOW lab.neongolden.net

Elicit_01.h264.mov
Elicit_02.h264.mov
ElicitTV_1.h264.mov
ElicitTV_2.h264.mov

Interaction Design Projects 2006

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Design Interactions 2006

October 29th, 2006

MONEY CONDUCTS ELECTRICITY

Place a coin or as many coins as you can from your pocket onto a table to create an electrical circuit; to make a connection.

The user places a coin onto the nylon plastic table, joining two of the slightly raised metal slugs thus creating an electronic circuit. The connection is detected instantly by a computer that then flashes an image (2-3 frames) onto the underside of the table, viewable on top; at the same time generating a ‘snappy’, ‘lightening like’ sound in sync with the image. This repeats slowly at random intervals (3-5sec) until the coin is taken off. The more coins on the table the quicker and more frequent it flashes.

My aim is to create a work that emphasizes interaction and encourages the user to consider and participate in a fiscal narrative with social consequences. This work is more than a live video installation, a virtual experience, a technological puzzle or gimmick; it focuses instead on actual user interaction and the experience of a result. The work was born from the phrase ‘Money Conducts Electricity’. The images represent randomly all things that money influences - oil industries, homeless people, political figures, mass production, education, the third world, war, music, environment, consumer choices etc.

A Game of Marbles

A Game of Marbles combines the school yard game of marbles with 3D computer gaming technology. Players battle against their opponents by flicking marbles which represent their on-screen characters around the ring. It’s a 3D shoot-em up game taken to another level… to another game… to a game of marbles.

The concept - to use a simple old game to control a new computer game. Is it the blood and guts that engages the player? Is it the idea? Are marbles as satisfying as the blood and guts or are people happy with marbles? It is an old game that gives lots of satisfaction. Rolling marbles is a simple idea - there is no plot and no graphics. Is it necessary to have all this other stuff? Created by Tim Devine and Gerard Mason

ElicitTV

ElicitTV offers the viewer an opportunity to play and manipulate content in real-time by simply waving their hands through the air, and by doing so create a barrier between the screen and the viewer and provoke an awareness or questioning of what is being broadcast.

If for example a child was set down to watch televsion but had the choice to play with the image they were viewing through body movement, would they be less inclined to glorify the content? Would the idea of a celebrity exist of be lessened?

ElicitTV, suggests that TV as it stands, is a one way experience and as a result is partly responsible for the glorification of the celebrity. In addition, what is broadcast is increasingly permeated by advertising campaigns and we are essentially left with billboards in our homes.

Elicit*

Elicit* establishes a virtual space in a very public open space for people to meet and interact with each other. Elicit* helps to introduce people. It is a 6×4m screen displaying a mirror image of the space. The image on the screen is exactly the same space but it has copies of each person as they move through the space. The aim is to create chance encounters with others in a virtual space and then possibly in the real space. In the past open public spaces such as squares were places for people to meet and talk. Virtual spaces are now the preferred place to meet. Elicit* might be both.

ElicitBILLBOARD

ElicitBILLBOARD detects an individual’s Bluetooth phone ID and generates a montage of the highest ranked images found searching the internet using that ID. If, for example, there are two people waiting at a bus stop, each broadcasting their Bluetooth phone ID, one is ‘George’ and the others name is ‘Alpha’, ElicitBILLBOARD searches for images on the internet using those names and generates a montage displayed on the ElicitBILLBOARD. So ‘George’ and ‘Alpha’ have created an image together for all the world to see, or at least the people on the next bus.

How do people use a ‘digital’ or ‘virtual’ identity. As an identity, alias or perhaps a voice? What does a Bluetooth ID reflect about you? Public spaces such as bus stops and train stations can be anonymous spaces while the World Wide Web is a giant visual resource generated and rated by its users. How would you feel if the rest of the world could see a representation of your ID and it was a misrepresentation of images from the www? How would you react if you went to the bus stop each realized that you were responsible for the image of your phone being displayed on a billboard because your Bluetooth ID was the model of your phone i.e. K608i?

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ElicitPAPER Exhibition Images

October 29th, 2006

ElicitPAPER was exhibited for twelve days. It was often used as a place of respite. People were content being passive with the work; they would study or doodle at the table. Sifting through the used paper after the exhibition it appears it was used more as a public notice board. People advertised their mySpace pages, websites and band names etc.

When the table is exhibited again in Jan/Feb as part of the ElicitSHOW it will change taking into account how it was used in the initial exhibition. Instead of triggering abstract sound objects when drawing on the paper, people will scan and manipulate talkback and news radio stations from around the world, including broadcasts in other languages, by drawing on the paper.

ElicitPAPER Poster
ElicitPAPER
ElicitPAPER
ElicitPAPER
ElicitPAPER
ElicitPAPER
ElicitPAPER
ElicitPAPER
ElicitPAPER

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ElicitPAPER

August 9th, 2006

ElicitPAPER will record the sound of drawing and spatialise it throughout four speakers.

Below is an illustration of what it will look like.

ElicitPAPER

Testing is going well. I will use eight piezo transducers, similar to the speakers found in the novelty gift cards that sing happy birthday to you. So far it has worked well using masking tape to attach the mics to the underside of the table and has worked well on a table about an inch thick. It looks like I will be able to use any table, which will add to the experience; it doesn’t look different from any other table but is sensitive to pencils.

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ElicitBILLBOARD pdf

July 17th, 2006

ElicitBILLBOARD pdf

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ElicitTABLE Images

July 16th, 2006

The ElicitTABLE offers and alternative, intuitive method for accessing the SLV collection. Its design is based on the everyday spatial and tactile interactions on a tabletop. Using motion and colour tracking of hand movements on the table the users are able to navigate and interact with content similar to the way they would navigate a web site.

The postcard is an important function of this project. The common touch screen kiosks offer a ‘closed off’ experience to the user and their space. When users finish at the kiosk they are left to remember what could be a large amount of information. If the user were to pick up a card from the rack, read it and want to know more, place it on the table, access information in a space connected to their environment and take the card away with them to aid in their recall of information, it is expected their experience will have benefited.

ElicitTABLE ~ pdf of Images

table3
table
table2
table33
table

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ElicitBILLBOARD Photos of Installation in Experimedia Cont.

June 23rd, 2006

Here are four more timelapse sequences of the ElicitBILLBOARD.

The Bluetooth ID detected in the image below was “Face”.
face

The Bluetooth ID detected in the image below was “Face”.
face2

The Bluetooth ID detected in the image below was “Road”.
road

The Bluetooth ID detected in the image below was “Orange”.
orange

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ElicitBILLBOARD Photos of Installation in Experimedia

June 21st, 2006

Here are two timelapse sequences of the ElicitBILLBOARD. The Bluetooth ID detected was “Bush”.

bushMontage1.jpg

bushMontage2.jpg

TurnyourBluTUonMedium

TurnyourBluTUonPanorama.jpg

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ElicitBILLBOARD Postcards & Posters

June 21st, 2006

ElicitBILLBOARD Postcard
ElicitBILLBOARD Postcard

ElicitBILLBOARD Poster
ElicitBILLBOARD Poster

ElicitBILLBOARD What is Bluetooth
ElicitBILLBOARD WhatIsBluetooth

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ElicitBILLBOARD Testing on the Train

June 7th, 2006

Over the past week I have been catching the train and testing the Bluetooth software on my laptop to guage how many people seem to leave their Bluetooth on and how many change their phone name. On the four trips I detected the following phones. The most simultaneously active was four.

Phone Bluetooth Names
Factory Names
Motorola V3x
T610ad
Nokia 7600
Cellular Phone
U8380


Re-Named

Waynos
kamal bhatti
Sally’s LG
Eqbaal
Moka
Said
~~Dj JaSsY~~
Lamps K750i
SALEM
DUBAI
Vic

Whilst testing I left my Bluetooth on and was sent .sis files. Not knowing what they were I declined and did some research. As it turns out these files are Bluetooth worms that send themselves from phone to phone. It brought up some interesting ideas though. One of the limitations of Bluetooth, the broardcast radius, raises a few social questions. As I sat on the train being sent files from another phone I would look about my carriage for who it might be; it had to be someone close to me. It was very different to receiving a virus from the internet.

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